
Continuing with the About Elementals blog series, here's a bit more info on water form and what makes it so cool. Be sure to check out More About Elementals: Fire Form if you missed it last month!
Appearance
Elementals in water form take on an aquatic set of colors, including shades of royal blue and aquamarine. Although many Elementals are blue in their normal forms, water form blue tends to be much deeper and darker, like the ocean depths.
In water form, the skin of an elemental appears noticeably more scaly. Some Elementals are covered head-to-toe in a bubble-like pattern of rings. The feathered crest that runs along the spine is rounded and can be either bright green or blue, giving it the appearance of either splashed water or kelp.
Abilities
In water form, an Elemental can control small amounts of relatively pure water. Often, this controlled water is held in place as an orb between an Elemental's hands. Water form Elementals have the same control over ice, snow, and steam that they do for liquid water.
A single Elemental can typically only control a gallon or two of water at a time, although some elders are said to be able to control significantly more. As a group, Elementals can chain their powers. In one legend, hundreds of Elementals gathered at the edge of a mighty river and managed to reverse its flow for several minutes.
When in water form, an Elemental is granted amplified swimming powers and the ability to stay submerged without air for considerably longer than in normal form. While swimming, some Elementals have learned how to displace the water around their heads in order to create an air bubble for breathing assistance.
Limitations
Elementals cannot create water from nothing; the water must already exist in order to be manipulated. Unless there is visible mist or steam present, an Elemental cannot pull moisture straight from the air.
The lower the purity of the water, the more difficult it is to control. Elementals cannot control water that is deeply saturated with salt and/or organic compounds, like sea water or blood. Although an Elemental can control snow or ice, they are not granted any sort of resistance or immunity to it in water form and therefore must take caution not to freeze when working in cold conditions.
Usage
Elementals generally use their aquatic forms for transporting water from one place to another, or for catching fish. Groups of Elementals have been known to build makeshift fish ladders from suspended water in order to help salmon and other species move upstream.
Water form is often used side by side with fire form to quench flames, including forest fires. In a village, water Elementals often stand as "spotters" near campfires or fire starters with an orb of water at the ready in case the flames start to spread.
Kings, chieftains, or other important Elementals are often granted an escort of water Elementals whose sole job is to manipulate rain and other precipitation so that it does not fall onto the leader. This is also a common practice in parades, funerals, processionals, and general courtesy... especially on dates.
In recreation, water form is often used to play a form of "hot potato" in which an orb of water must be thrown from one individual and caught by another without breaking the surface tension. It can be tricky to catch a water orb mid-air, meaning the loser typically winds up soaked. Additionally, water form is the chosen form of Elementals for snowman building and snowball fights.
Appearance
Elementals in water form take on an aquatic set of colors, including shades of royal blue and aquamarine. Although many Elementals are blue in their normal forms, water form blue tends to be much deeper and darker, like the ocean depths.
In water form, the skin of an elemental appears noticeably more scaly. Some Elementals are covered head-to-toe in a bubble-like pattern of rings. The feathered crest that runs along the spine is rounded and can be either bright green or blue, giving it the appearance of either splashed water or kelp.
Abilities
In water form, an Elemental can control small amounts of relatively pure water. Often, this controlled water is held in place as an orb between an Elemental's hands. Water form Elementals have the same control over ice, snow, and steam that they do for liquid water.
A single Elemental can typically only control a gallon or two of water at a time, although some elders are said to be able to control significantly more. As a group, Elementals can chain their powers. In one legend, hundreds of Elementals gathered at the edge of a mighty river and managed to reverse its flow for several minutes.
When in water form, an Elemental is granted amplified swimming powers and the ability to stay submerged without air for considerably longer than in normal form. While swimming, some Elementals have learned how to displace the water around their heads in order to create an air bubble for breathing assistance.
Limitations
Elementals cannot create water from nothing; the water must already exist in order to be manipulated. Unless there is visible mist or steam present, an Elemental cannot pull moisture straight from the air.
The lower the purity of the water, the more difficult it is to control. Elementals cannot control water that is deeply saturated with salt and/or organic compounds, like sea water or blood. Although an Elemental can control snow or ice, they are not granted any sort of resistance or immunity to it in water form and therefore must take caution not to freeze when working in cold conditions.
Usage
Elementals generally use their aquatic forms for transporting water from one place to another, or for catching fish. Groups of Elementals have been known to build makeshift fish ladders from suspended water in order to help salmon and other species move upstream.
Water form is often used side by side with fire form to quench flames, including forest fires. In a village, water Elementals often stand as "spotters" near campfires or fire starters with an orb of water at the ready in case the flames start to spread.
Kings, chieftains, or other important Elementals are often granted an escort of water Elementals whose sole job is to manipulate rain and other precipitation so that it does not fall onto the leader. This is also a common practice in parades, funerals, processionals, and general courtesy... especially on dates.
In recreation, water form is often used to play a form of "hot potato" in which an orb of water must be thrown from one individual and caught by another without breaking the surface tension. It can be tricky to catch a water orb mid-air, meaning the loser typically winds up soaked. Additionally, water form is the chosen form of Elementals for snowman building and snowball fights.